Sacred Space: evocation: Sanctifies an area with heavenly power. Glyph of Warding, GreaterM: As glyph of warding, but up to 10d8 damage or 6th-level spell. | Starjammer SRD Magic Stone: Three stones gain +1 on attack, deal 1d6 +1 damage. Telekinesis: Moves object, attacks creature, or hurls object or creature. Pathfinder Companion Subscriber; Pathfinder Roleplaying Game Superscriber . Stone Shape: Sculpts stone into any shape. PZO1115: Expeditious Retreat Your base speed increases by 30 ft. Gate (con): Tear open a portal to … Detect Secret Doors: Reveals hidden doors within 60 ft. Magic Missile: 1d4+1 damage; +1 missile per two levels above 1st (max 5). Comprehend Languages: You understand all languages. Magic Circle against Chaos/Evil/Good/Law: As protection spells, but 10-ft. radius and 10 min./level. Insect Plague: Wasp swarms attack creatures. Shadow Walk: Step into shadow to travel rapidly. Speak with Dead: Corpse answers one question/two levels. MiracleM: Requests a deity's intercession. Touch attack spells: shocking grasp, frigid touch, vampiric touch. Poison: Touch deals 1d3 Con damage 1/round for 6 rounds. I will be using Magus NPC in our kingmaker campaign, and gonna adjust spell list so that Magus have at least 1 touch spell per level. Stop browse the book for hours and slow down each session, open the app, type the name of the spell … Cure Light Wounds: Cures 1d8 damage + 1/level (max +5). Bear's Endurance, Mass: As bear's endurance, affects one subject/level. These characters can act during a surprise round. Crushing Hand: Large hand provides cover, pushes, or crushes your foes. Recalls spell of 5th level or lower. Explosive Runes: Deals 6d6 damage when read. Saving Throw Fortitude negates; Spell Resistance yes. Deeper Darkness: Object sheds supernatural shadow in 60-ft. radius. AtonementFM: Removes burden of misdeeds from subject and reverses magical alignment change. If religion, spellcaster must worship the listed deity to utilize the spell. Prismatic Sphere: As prismatic wall, but surrounds on all sides. Detect Poison: Detects poison in one creature or object. Message: Whisper conversation at distance. | FateCoreSRD Command, Greater: As command, but affects one subject/level. Divine Power: You gain attack bonuses and 1 hp/level. They also help us understand how our site is being used. Bestow Curse: –6 to an ability score; –4 on attack rolls, saves, and checks; or 50% chance of losing each action. Water Breathing: Subjects can breathe underwater. Animal Trance: Fascinates 2d6 HD of animals. Chill Touch: One touch/level deals 1d6 damage and possibly 1 Str damage. | GumshoeSRD Command Undead: Undead creature obeys your commands. Diminish Plants: Reduces size or blights growth of normal plants. Fox's Cunning: Subject gains +4 to Int for 1 min./level. Recent Changes Gust of Wind: Blows away or knocks down smaller creatures. Transmute Metal to Wood: Metal within 40 ft. becomes wood. Cure Critical Wounds, Mass: Cures 4d8 damage + 1/level for many creatures. Scorching Ray: Ranged touch attack deals 4d6 fire damage, + 1 ray/four levels (max 3). Phantasmal Killer: Fearsome illusion kills subject or deals 3d6 damage. FabricateM: Transforms raw materials into finished items. Creatures with Hit Dice only from their race, not from classes, still have character levels equal to their Hit Dice. | The Modern Path SRD PZO1110: Erase Mundane or magical writing vanishes. Pathfinder - How to Play - Spell Descriptions. Irresistible Dance: Forces subject to dance. Planar AllyM: As lesser planar ally, but up to 12 HD. Flight: Target flies at a … Status: Monitors condition, position of allies. Control Undead: Undead don't attack you while under your command. Target living humanoid touched. Open/Close: Opens or closes small or light things. S spell is from an adventure path or adventure and may have spoilers U uncommon R rare Q unique Sort by School | No Sort Show Spell at each Heightenable Option | Show Spells only at Initial Level Divine Cantrips Chill Touch (nec) H: Your touch hurts the living or disorients undead. Living Creature The spell deals negative damage equal to 1d4 plus your spellcasting modifier. Dispel Evil: +4 bonus against attacks by evil creatures. Detect Chaos/Evil/Good/Law: Reveals creatures, spells, or objects of selected alignment. Summon Monster II: Summons extraplanar creature to fight for you. Faerie Fire: Outlines subjects with light, canceling blur, concealment, and the like. Color Spray: Knocks unconscious, blinds, and/or stuns weak creatures. Stone to Flesh: Restores petrified creature. Iron Body: Your body becomes living iron. Yes, you can hold on to a charge. Suffocation, Mass – Essentially a fortitude save or die, but gives the target a slightly better chance of survival by giving them chances to stave of the suffocation. Teleport Object: As teleport, but affects a touched object. Wail of the Banshee: Deals 10 damage/level to 1 creature/level. Guidance: +1 on one attack roll, saving throw, or skill check. UnhallowM: Designates location as unholy. The best pathfinder Witch Spells are listed ... (8/10) – Since this spell is on the witch spell list, you don’t have to even learn it to reap benefits from it. Whirlwind: Cyclone deals damage and can pick up creatures. | FateCoreSRD Designate an area where creatures are compelled to be truthful. Dictum: Kills, paralyzes, staggers, or deafens nonlawful targets. Spells are manifestations of magic in Pathfinder: Kingmaker, not necessarily of the offensive type. Shillelagh: Cudgel or quarterstaff becomes +1 weapon (2d6 damage) for 1 min./level. Inflict Light Wounds: Touch deals 1d8 damage +1/level (max +5). Form of the Dragon I: Turns you into a Medium dragon. Prepare extra spells or retain one just cast. Endothermic Touch: DF/M: This spell slows the metabolism and other bodily functions of a creature for a short amount of time. You can learn focus spells only through special class features or feats, rather than choosing them from a spell list. Symbol of PainM: Triggered rune wracks creatures with pain. ft./level of food or water. Command Plants: Sway the actions of plant creatures. ‎Find quickly and free the spell of the Second edition of the fantasy game Pathfinder! | d20 Anime SRD So far, the best I've found are Elemental Touch and Calcific Touch. Moment of Prescience: You gain +1/level insight bonus on single attack roll, check, or save. Imprisonment: Entombs subject beneath the earth. Ethereal Jaunt: You become ethereal for 1 round/level. SimulacrumM: Creates partially real double of a creature. Shield of Faith: Aura grants +2 or higher deflection bonus. Eyebite: Target becomes panicked, sickened, and comatose. ForcecageM: Cube or cage of force imprisons all inside. Sleep: Puts 4 HD of creatures into magical slumber. Clairaudience/Clairvoyance: Hear or see at a distance for 1 min./level. Giant Form I: Turns you into a Large giant. Certainly it will not allow you to just cast a touch effect spell at range or a Line of Sight spell without line of sight. Cloudkill: Kills 3 HD or less; 4–6 HD save or die, 6+ HD take Con damage. Enervation: Subject gains 1d4 negative levels. Summon Monster VI: Summons extraplanar creature to fight for you. Sanctify Armor: abjuration +1 AC/four levels (max +5). Plane ShiftF: As many as eight subjects travel to another plane. Downloads Trap the SoulM: Imprisons subject within gem. Inflict Moderate Wounds: Touch attack, 2d8 damage + 1/level (max +10). Freedom of Movement: Subject moves normally despite impediments to restrict movement. Call Lightning: Calls down lightning bolts (3d6 per bolt) from sky. This spell functions like summon monster I, except that you can summon one creature from the 9th-level list, 1d3 creatures of the same kind from the 8th-level list. You can usually touch the target automatically, though the spell might specify that the target can attempt a saving throw or that you must attempt a spell attack roll. Latest Pathfinder 2e! In faith and the miracles of the divine, many find a greater purpose. Spectral Hand: Creates disembodied glowing hand to deliver touch attacks. Longstrider: Your speed increases by 10 ft. Magic Fang: One natural weapon of subject creature gets +1 on attack and damage rolls. Combat is cyclical; everybody acts in turn in a regular cycle of rounds. Detect Snares and Pits: Reveals natural or primitive traps. Animal Messenger: Sends a Tiny animal to a specific place. Some attacks completely disregard armor, including shields and natural armor—the aggressor need only touch a foe for such an attack to take full effect. Detect Scrying: Alerts you to magical eavesdropping. Neutralize Poison: Immunizes subject against poison, detoxifies venom in or on subject. Major Creation: As minor creation, plus stone and metal. Create Water: Creates 2 gallons/level of pure water. Dispel Chaos/Evil/Good/Law: +4 bonus against attacks. Polymorph, Greater: Gives one willing subject a new, more powerful form. Summon Monster III: Summons extraplanar creature to fight for you. Heroism: Gives +2 on attack rolls, saves, skill checks. Mount: Summons riding horse for 2 hours/level. Called to serve powers beyond most mortal understanding, all priests preach wonders and provide for the spiritual needs of their people. Reverse Gravity: Objects and creatures fall upward. Telepathic Bond: Link lets allies communicate. Word of Chaos: Kills, confuses, stuns, or deafens nonchaotic subjects. | 5th Edition SRD Non-combat uses of over 300 spells are planned, including those that can affect the shape of the kingdom. Siphoning negative energy into yourself, your hand radiates a pale darkness. Obscure Object: Masks object against scrying. Symbol of SleepM: Triggered rune puts nearby creatures into catatonic slumber. Bull's Strength, Mass: As bull's strength, affects 1 subject per level. Mass, True Mass, and Targeting Persistent Image: As major image, but with no concentration required. Invisibility Sphere: Makes everyone within 10 ft. invisible. Order of Presentation: In the spell lists and the short descriptions that follow them, the spells are presented in alphabetical order by name except for those belonging to certain spell chains. Rage: Gives +2 to Str and Con, +1 on Will saves, –2 to AC. Fire TrapM: Opened object deals 1d4 damage + 1/level. RestorationM: Restores level and ability score drains. Righteous Might: Your size increases, and you gain bonuses in combat. Animate Rope: Makes a rope move at your command. Casting Time 1 standard action. Incendiary Cloud: Cloud deals 6d6 fire damage/round. Summon Monster IX: Summons extraplanar creature to fight for you. Arcane Mark: Inscribes a personal rune on an object or creature (visible or invisible). True Strike: +20 on your next attack roll. [dmg type] summon [target] [check against] 9: Tsunami: Conjuration: You create a massive wave of water that then moves in a straight line across water or land. Chain Lightning: 1d6/level damage and 1 secondary bolt/level. Raise DeadM: Restores life to subject who died as long as one day/level ago. When a spell's name begins with "lesser," "greater," or "mass," the spell is alphabetized under the second word of the spell name instead. Control Weather: Changes weather in local area. Shield: Invisible disc gives +4 to AC, blocks magic missiles. Polar Ray: Ranged touch attack deals 1d6/level cold damage and 1d4 points of Dexterity drain. Create Greater UndeadM: Create shadows, wraiths, spectres, or devourers. R Spell requires a requisite religion or race. Elemental Body I: Turns you into a Small elemental. Wind Walk: You and your allies turn vaporous and travel fast. This spell ha no effect on a creature that is already fatigued. NondetectionM: Hides subject from divination, scrying. Blasphemy: Kills, paralyzes, weakens, or dazes nonevil subjects. Transport via Plants: Move instantly from one plant to another of the same kind. Cure Critical Wounds: Cures 4d8 damage + 1/level (max +20). Earthquake: Intense tremor shakes 80-ft. radius. | d20PFSRD Entropic Grasp: Touch decays a construct or nonmagical manufactured item once per round per level. TransformationM: You gain combat bonuses. Holy Sword: Weapon becomes +5, deals +2d6 damage against evil. Command: One subject obeys selected command for 1 round. Giant Vermin: Turns centipedes, scorpions, or spiders into giant vermin. Major Image: As silent image, plus sound, smell, and thermal effects. Nightmare: Sends vision dealing 1d10 damage, fatigue. Finger of Death: Deals 10 damage/level to one subject. DestructionF: Kills subject and destroys remains. Scrying, Greater: As scrying, but faster and longer. Symbol of InsanityM: Triggered rune renders nearby creatures insane. ConsecrateM: Fills area with positive energy, weakening undead. Summon Monster IV: Summons extraplanar creature to fight for you. SPELL LIST . Protection from Chaos/Evil: +2 to AC and saves, plus additional protection against selected alignment. Saving Throw Fortitude partial or Will negates; see text; Spell Resistance yes. Spell Immunity: Subject is immune to one spell per 4 levels. Analyze DweomerF: Reveals magical aspects of subject. An M or F appearing at the end of a spell's name in the spell lists denotes a spell with a material or focus component, respectively, that is not normally included in a spell component pouch. Glitterdust: Blinds creatures, outlines invisible creatures. Preferably, also some that deal fire damage. F This spell has a focus component not normally included in a spell component pouch. Flesh to Stone: Turns subject creature into statue. Detect Thoughts: Allows "listening" to surface thoughts. AuguryMF: Learns whether an action will be good or bad. Can anyone help with some hints regarding the Character creation? Searing Light: Ray deals 1d8/two levels damage (more against undead). Cat's Grace, Mass: As cat's grace, affects one subject/level. PATHFINDER CORE RULEBOOK: DRUID SPELL LIST. Enora is Pathfinder's iconic halfling Arcanist. Programmed ImageM: As major image, plus triggered by event. Stabilize: Cause a dying creature to stabilize. Spell Resistance: Subject gains SR 12 + level. Web: Fills 20-ft.-radius spread with sticky spiderwebs that can grapple foes and impair movement. At 2nd level, whenever a magus casts a spell with a range of “touch” from the magus spell list, he can deliver the spell through any weapon he is wielding as part of a melee attack. Eagle's Splendor: Subject gains +4 to Cha for 1 min./level. share language, communal*: Touch range is a problem, less useful than the original. Heal Mount: As heal on horse or other special mount. GateM: Connects two planes for travel or summoning. Shout, Greater: Devastating yell deals 10d6 sonic damage; stuns creatures. Cleric. Summon Instrument: Summons one musical instrument. Wall of Thorns: Thorns damage anyone who tries to pass. Banishment: Banishes 2 HD/level of extraplanar creatures. Blight: Withers one plant or deals 1d6/level damage to plant creature. Hypnotic Pattern: Fascinates 2d4 + level HD of creatures. Alter Self: Assume form of a Small or Medium humanoid. Success The target is afflicted with ghoul fever at stage 1. Magic Circle against Chaos/Evil: As protection from chaos, but 10-ft. radius and 10 min./level. Spike Growth: Creatures in area take 1d4 damage, may be slowed. Shield OtherF: You take half of subject's damage. Tiny Hut: Creates shelter for 10 creatures. Second Edition Rulebooks; Online Rules; Downloads; First Edition Rulebooks; Adventures . Each category of information is explained and defined below, but … Possibly a fate worse than death in Pathfinder, as it’s probably going to be harder to bring someone imprisoned by this spell back than it would be to bring back a dead person. Protection from Energy: Absorbs 12 points/level of damage from one kind of energy. Delayed Blast Fireball: 1d6/level fire damage; you can postpone blast for up to 5 rounds. Duration 1d6+2 rounds. Phase Door: Creates an invisible passage through a barrier. Dispel Chaos: +4 bonus against attacks by chaotic creatures. Zone of Truth: Subjects within range cannot lie. Dimension Door: Teleports you a short distance. Suggestion, Mass: As suggestion, affects 1 subject/level. Whispering Wind: Sends a short message 1 mile/level. M This spell has a material component not normally included in a spell component pouch. Summon Nature's Ally IV: Summons creature to fight. Fear: Subjects within cone flee for 1 round/level. Daze Monster: Living creature of 6 HD or less loses its next action. Rainbow Pattern: Lights fascinate 24 HD of creatures. Permanent Image: Permanent illusion, includes sight, sound, smell, and thermal effects. Magic MouthM: Object speaks once when triggered. Blightburn Blast (evo): Inflict a creature with blightburn sickness. Furthermore, in most cases it would be better to just cast the ranged touch spell and do the ranged touch attack instead of storing it in the weapon. Heroes' Feast: Food for one creature/level cures and grants combat bonuses. Summon Nature's Ally I: Summons creature to fight. Cat's Grace: Subject gains +4 to Dex for 1 min./level. The description of each spell is presented in a standard format. Sorcerer/Wizard Spell List (Filter) This page uses an embedded frame that may not display properly on some browsers, or if using https – if you can’t see the spell filter, please click here to … Earthquake: Intense tremor shakes 80-ft.-radius. Freedom: Releases creature from imprisonment. Overland Flight: You fly at a speed of 40 ft. and can hustle over long distances. New Pages Heal, Mass: As heal, but affects 1 subject/level. Ranged touch spells are usually worse than mele touch spells, so IMHO it wouldn't be a bad idea. Symbol of FearM: Triggered rune panics nearby creatures. Pyrotechnics: Turns fire into blinding light or thick smoke. Resist Energy: Ignores 10 or more points of damage per attack from specified energy type. Ventriloquism: Throws voice for 1 min./level. Legal Information/Open Game License, Fan Labs Shadow Conjuration: Mimics conjuration below 4th level, but only 20% real. Freedom of Movement: Subject moves normally despite impediments to movement. Feeblemind: Subject's Int and Cha drop to 1. Grease: Makes 10-ft. square or one object slippery. Fireball: 1d6 damage per level, 20-ft. radius. Expeditious Retreat: Your base speed increases by 30 ft. Reduce Person: Humanoid creature halves in size. Minor Image: As silent image, plus some sound. Helping Hand: Ghostly hand leads subject to you. However, the act of casting a spell does provoke an attack of opportunity. Stop browse the book for hours and slow down each session, open the app, type the name of the spell and within seconds you'll have all the details. Fox's Cunning, Mass: As fox's cunning, affects 1 subject/level. Ghoul touch. Inflict Serious Wounds, Mass: Deals 3d8 damage + 1/level, affects 1 subject/level. Lullaby: Makes subject drowsy: –5 on Perception checks, –2 on Will saves against sleep. Geas/Quest: As lesser geas, but affects any creature. Symbol of DeathM: Triggered rune kills nearby creatures. Plant Growth: Grows vegetation, improves crops. Magic Weapon, Greater: Weapon gains +1 bonus/four levels (max +5). Shatter: Sonic energy damages objects or crystalline creatures. F This spell has a focus component not normally included in a spell component pouch. | d20HeroSRD Minor Creation: Creates one cloth or wood object. Summon Nature's Ally VI: Summons creature to fight. Here's what we've been using so far: Arcanist Some spellcasters seek the … Freezing Sphere: Freezes water or deals cold damage. Wall of Fire (evo) H: … Dismissal: Forces a creature to return to native plane. Deathwatch: Reveals how near death subjects within 30 ft. are. Scare: Frightens creatures of less than 6 HD. Instead of trying to make a whole new class I decided the best way to convert the class was to make it a Sorcerer subclass. Summon Swarm: Summons swarm of bats, rats, or spiders. Command Plants: Sways the actions of plant creatures. Symbol of PainM: Triggered rune wracks nearby creatures with pain. ContingencyF: Sets trigger condition for another spell. Sympathetic Vibration: Deals 2d10 damage/round to freestanding structure. Zone of Silence: Keeps eavesdroppers from overhearing you. A touch from your hand, which glows with blue energy, disrupts the life force of living creatures. To understand how spells work, it helps to understand how a spell is presented. Goodberry: 2d4 berries each cure 1 hp (max 8 hp/24 hours). Interposing Hand: Hand provides cover against 1 opponent. Elemental Body III: Turns you into a Large elemental. Animal Shapes: One ally/level polymorphs into chosen animal. Move Earth: Digs trenches and builds hills. Misdirection: Misleads divinations for one creature or object. Passwall: Creates passage through wood or stone wall. Fire Shield: Creatures attacking you take fire damage; you're protected from heat or cold. 2. Reduce Animal: Shrinks one willing animal. Daze Monster: Living creature of 6 HD or less loses next action. Contingency (abj): Set up a spell to … Magic Fang, Greater: One natural weapon gets + 1/four levels (max +5). Veil: Changes appearance of group of creatures. Planar Binding, Greater: As lesser planar binding, but up to 18 HD. You touch the target to afflict it with ghoul fever, infesting it with hunger and a steadily decreasing connection to positive energy; the target must attempt a Fortitude save. FAQ. Flare: Dazzles one creature (–1 penalty on attack rolls). Secret Page: Changes one page to hide its real content. Inflict Moderate Wounds, Mass: Deals 2d8 damage + 1/level, affects 1 subject/level. She can cast any spell she knows without preparing it ahead of time. Project Image: Illusory double can talk and cast spells. Technically, produce flame is not a touch spell, but only grants the ability to make touch attacks that deal fire damage: In addition to providing illumination, the flames can be hurled or used to touch enemies. 1: Races of Nature Unleashed (PF1) Aegis of Empires 5: Race for Shataakh-Uulm (Pathfinder RPG) Book of Beasts: Witch Codex (PF 1e) Aegis of Empires 4: Legend of the Burning Star (PF1) Lands of Theia Blink: You randomly vanish and reappear for 1 round per level. Ghoul Touch: Paralyzes one subject, which exudes stench that makes those nearby sickened. Reach spell is great for turning touch spells into rays allowing you to keep your distance. Beast Shape IV: You take the form of a Diminutive to Huge animal or a Tiny to Large magical beast. Hold Person, Mass: As hold person, but all within 30 ft. Insanity: Subject suffers continuous confusion. Mage's Lucubration: Wizard only. Spellstaff: Stores one spell in wooden quarterstaff. Bear's Endurance, Mass: As bear's endurance, affects 1 subject/level. Charm Person: Makes one person your friend. CloneMF: Duplicate awakens when original dies. Contagion: Infects subject with chosen disease. Antipathy: Object or location affected by spell repels certain creatures. If all the characters are aware of their opponents, proceed with normal rounds. False VisionM: Fools scrying with an illusion. Plane ShiftF: As many as 8 subjects travel to another plane. It seems the spell selection pushes you towards an armored strength based cleric. Repel Vermin: Insects, spiders, and other vermin stay 10 ft. away. Character Sheets Unholy AuraF: +4 to AC, +4 resistance, and SR 25 against good spells. Instant SummonsM: Prepared object appears in your hand. Disc Gives +4 to Wis for 1 min./level: Twisting colors confuse, stun, or deafens targets! Lesser planar Binding, but no range limit and no off-target arrival and the like ) that... 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