When using shotguns, regardless of ammunition used, you ignore an additional 10 points of a target's Damage Threshold. Bullet time is in New Vegas under the guise of the Implant GRX perk, available at level 30 if you have eight Endurance or higher. Cowboy is a perk in Fallout New Vegas with the base ID 00138562. That duration is not accounting for the slow; the effect actually lasts for around 5.7 seconds. Instagram: http://instagram.com/fudgemuppets/Facebook: https://www.facebook.com/FudgeMuppetTwitter: https://twitter.com/NewberryCrunchCharacter Creation … 1 Characteristics 1.1 Modifications 2 Variant 2.1 Comparison 3 Locations 4 Notes 5 Behind the scenes 6 Bugs 7 Gallery 8 Sounds 9 References Cowboy repeater expanded The cowboy repeater is a lever-action rifle firing small-caliber .357 magnum round or .38 special rounds. Determines what locks you can pick. Click to learn more about its stats. Dead Money has many high level locks to begin with so it is beneficial to have a high lockpick before beginning the DLC. This is with perks like finesse,cowboy ex cetera. The Cowboy perk is described as "You do 25% more damage when using any revolver, lever-action firearm, dynamite, knife, or hatchet, pard'ner." 5 + 1 implant E. 5 +1 implant + 1 final reward of Lonesome RoadC. To get Cowboy and Hand Loader, I pumped Melee Weapons and Repair skills respectively, selected the proper perk, then undid my skill selections. Cowboy perk not affecting Medicine Stick? It does not address the sneak attack issue with the Professional Perk, since the Cowboy Perk offers a straight up 25% damage increase sneaking or not. Its benefits include: +25% damage done by dynamite, hatchets, knives, revolvers, and lever-action guns.. This page concentrates on Level 8 and Level 10 New Vegas Perks. Fallout: New Vegas is a game that rewards you for playing a friendly gay cowboy (mustache optional) ... because by level eight with 45 points in guns & melee you can take the Cowboy perk, giving you +25% damage done by dynamite, hatchets, knives, revolvers, and lever-action guns. 8L. Lorem Ipsum Dolor Sit Amet. I'm a firm believer that anyone playing NV NEEDS to play as a wasteland desperado at least once. ️ Old cowboy hat is an armor piece in Fallout New Vegas Commands. It is a useless perk as there is little point forcing a lock. Nah. There are no more essential perks beyond 32, so have fun with it. This build only goes to 32 on the perks list, but the skills are rated for level 50. Genres Action Fighting MMORPG Racing RPG Shooter Sports Strategy Other. ". With better graphics, smoother running and mods soon to be available to me, I went ahead and started to plan a build. Vel8 15:40, October 30, 2010 (UTC) But it does now that the 1.2 patch is out. Aug 4, 2016 @ 10:15am It depends on what … 71.105.140.83 09:33, October 25, 2010 (UTC) I checked with the GECK. The cowboy repeater is a weapon in Fallout: New Vegas. Ladez. If not, the regular Hunting Shotgun is still a great option. Since you would need 45 melee for the Cowboy perk, if you do found room for Super Slam it can be very effective. The Professional is a perk in Fallout: New Vegas. Videos Mods Storyboards Forum News. How should i start to build a proper shotgun build? Two quick notes: Shotguns are much more viable if you have the related perks: Shotgun Surgeon and And Stay Back. Description: Thematically, New Vegas is a post-apocalyptic western. This Mod is a little fix to get rid of the peep sight on the cowboy repeater. With this perk, your precision with a scattergun is something to behold. When using shotguns, regardless of ammunition used, you ignore an additional 10 points of a target's damage threshold. New Vegas Cowboy Build (Need Advice) So, I'm getting a new gaming PC for the first time, and the first game I'm going to play is Fallout New Vegas. I'm curious as to what specific weapons are considered to be Revolvers and Knives for the purposes of this perk. I don't have Cowboy OR Grunt, but I can get Grunt right now and Cowboy later when I'm at another perk choosing level with no useful perks at that level. Last edited by Coinslot; Aug 4, 2016 @ 9:05am < > Showing 1-11 of 11 comments . report. If your character has higher strength, you should go with Dinner Bell, assuming you're willing to complete Bleed Me Dry to get it. I will have guns obviously, but the other two skills is confusing. It has a peep sight similar to that of the brush … 1 Effects 2 Notes 3 Behind the scenes 4 Bugs Despite the perk description, The Professional adds 20% more damage granted by all critical hits (and not just Sneak Attack Criticals) when using any pistols, revolvers, or submachine guns from either the Guns or Energy Weapons skills and their unique variants. --Delta1138 SnooPING AS usual I see 16:00, February 18, 2011 (UTC) List? Fallout New Vegas Vats Gun Build; S-4 P-4 E-6 C-5 I-5 A-7 (8 w/ small frame) L-8 Small Frame & Built to Destroy Now, skills is where I having trouble. Fallout: New Vegas; Is Hand Loader that good? Special: S. 5 +1 implant + 2 reinforced spineP. I played a lot on PS3, but it was a difficult experience to say the least. For Fallout: New Vegas on the PlayStation 3, a GameFAQs Q&A question titled "What weapons, specifically, are affected by the Cowboy perk? The Hunting Rifle is mostly based off of the Winchester 70. Guns 9mm pistol Maria 9mm … Get this mod. It has two skill checks, both in Dead Money. 8 + 1 implantA. During my ‘cowboy’ style playthrough of New Vegas Bounties, and I realised lots of the loot was revolver and level action rifle type weapons, and they really should classify for the cowboy perk. Specifically, do any Energy Weapons qualify? User Info: David_741. 3I. Related Videos. Has one associated perk: Infiltrater, which allows you to re-pick a broken lock. Best revolver in new Vegas. Looking at the Cowboy Perk there are no bugs listed, as in The Professional Perk application for the Police Pistol. The increase for The Professional only adds 20% when sneaking, and that does not work for The Police Pistol due to the … It also benefits from the Cowboy perk. From there you can add in perks like quick draw, gunslinger, and a host of other gunfighter & survivalist perks … You've got prospectors, dynamite, revolvers, sheriffs, and outlaws. I go to the misc section, form list, find the cowboy perk and open it up. Shotgun Surgeon is a perk in Fallout: New Vegas. I want to have the Cowboy perk, which would require melee weapons. Considering that the perk is still affecting the Brush Gun, Im assuming that the problem here is … A warning about throwing weapons is that they have a very lengthly drawing animation instead of the niche one in RDR. Platforms PC Xbox Playstation PSP Wii. Cowboy is a perk in Fallout: New Vegas, and a perk in the Nuclear Winter battle royale mode. October 23, 2011 Gophers Vids. Its base ID is 0010a428. I played a lot on PS3, but it was a difficult experience to say the least. This Machine is basically a hunting rifle. Because I am a lazy bastard and used the game's definition of a cowboy hat, this includes all vanilla cowboy hats and the pre war hat, and excludes Daniel's hat from Honest Hearts but can be easily fixed, see FAQ. During my ‘cowboy’ style playthrough of New Vegas Bounties, and I realised lots of the loot was revolver and level action rifle type weapons, and they really should classify for the cowboy perk. David_741 9 years ago #1. It adds the weapons added in the DLCs and even from the pre orders so that the perk will be able to enhance them as well. 1 Effects 1.1 Affected weapons 2 Notes 3 References Just good, honest infantry work! Fallout: New Vegas. I just tested this by removing it through the console and adding it again and its damage remains the same. For Perks, of the top of my head, Gunslinger, Cowboy, Finesse, Better Criticals, and any perks that are luck related. Adding new weapons to Formlist - posted in New Vegas Mod Talk: So Im basically trying to add a weapon to the Cowboy perk. Cyborg – Thermal and Nightvision Implants . 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